Player inventory will be limited both in terms of weight and in terms of volume (cubic centimeters).
Carying over the limit of weight or volume will permanently debuff the player until that condition ceases.
Carying capacity in weight will be determined by player stat of strength.
Carying capacity in volume will be determined by player stat of dexterity.
Impact of the effects of the debuffs (overburdened and/or overcumbered) will be affected by player stat of intelligence.